#include "LocalShader.h"

REGISTER_SHADER(SkyboxVertexShader, "TextureCubemap\\Skybox.vert")

REGISTER_SHADER(SkyboxFragmentShader, "TextureCubemap\\Skybox.frag")

REGISTER_SHADER(ReflectVertexShader, "TextureCubemap\\Reflect.vert")

REGISTER_SHADER(ReflectFragmentShader, "TextureCubemap\\Reflect.frag")



